GET’s System, Smart Devices, Sound Wave Vest and the Physically Enhanced Gaming Skin
Escape room type games will be developed, along with mazes. Games where people hunt other players or battle alien life forms.
VR Games will be played on and in different atmospheres, battleships, space stations, underground tunnels.
Note: The games are only limited to one’s imagination all of which Users will be able to move around in and take advantage of the area that they have created to play.
To go with the VR GETs System, in development, are vibrating vests that use sound as well as vibrating batteries, leg, and arm bands as well as wrist and forearm devices which interact with the mask/headset/headphone. A hit or strike on a user will result in a massive vibration from the area that’s been attacked as well as deep sensing sound.
Handheld devices will interact with the smart devices once they are paired and some will be able to act as hand held weapons within the VR Environment.
Forearm Interface Device:
The forearm interface device (Refer to Fig 4) is a strap on/clip on or other, device that will hold a smart screen, previously described in another patent, which will interact between the HeadTech Smart Mask, Smart Glasses, VR Goggles, as well as other brand VR goggles and smart devices.
The screen will give visual reference to Users, while the extendable hand controls will act as a mouse like device, controlling scroll, selection functions as well as operate within VR Game as a weapons device, or to select different weapons, change settings and allow different inputs once paired to smart devices etc.
The forearm device is a cradle that is fixed to the forearm of a User. It has a telescopic camera that can be extended to take photos, while on the other side of the cradle is an adjustable mouse-like control, used by the User to input commands to smart devices that it is paired too.
The mouse-like control is adjustable to clear any smart screen placed into the cradle so that it can be placed into the hand of the user.
The cradle itself is there to hold a smart screen but can be adjusted in a way so that it can hold other smart screens including smart phones of other brands.
Smart displays:
Adjustable Smart Display Arm can be plugged into either the left (for left handed users) or unplugged and swapped to the other side, therefore all Headphone types and styles will have a USB port to the front of the Headphones to allow for the connection of Smart devices. Devices will be able to plug in on either the left or
right-hand side and into both sides as required.
Smart glasses and smart goggles:
To be developed to interact with peoples’ work, showing them Augmented Displays (AD) and problem areas at work on a production line as well as Virtual Display for gaming for which apps and other devices are wanting to be developed. The Glasses and Goggles will plug into either side of the Headphones, so the devices become one.
Gaming:
There are Currently two proposed gaming Apps for the gaming enthusiast, one of a medieval style, where the user must battle the worst of the worst fears such as Spiders, Scorpions, Snakes, Wasps, Centipedes and Worms. There to help are the Birds, Dragons, Butterflies etc. Rallies are a must to increase a user’s level and greater rewards such as gold, gems, magical potions, and materials needed for forging better armor.
The game is played both in the virtual battlefield and upgrading done online anywhere.
The other game is a futuristic game set on another world, spacecraft, or on our home planet.
There are other proposed racing type games and strategy type games as well.
Sound Wave Vest
The Sound Wave Vest is a prototype for VR/AR gaming that uses inward-directed sound waves to simulate weapon impacts. When worn, it times sound bursts with virtual attacks mimicking shots, knife, or claw strikes. Tests indicate it significantly enhances the immersive experience.
Physically Enhanced Gaming Skin
This innovative suit is designed for use with VR/AR gaming systems.
Serving as a vital interface between the virtual and physical worlds, the suit enables users to physically perceive sensations such as being struck, hit, shot, or injured as these events occur within the digital environment.
The suit acts as a second skin equipped with multiple sensors that provide haptic feedback to the user, allowing them to experience touch from within the realm of virtual reality. This immersive sensory input ensures that players are fully aware of their interactions within the game, enhancing realism and engagement and that for the first time, no where is safe to hide in the world of virtual reality!
